Wednesday, March 30, 2011
We Fight for Parliament and Cromwell
Tuesday, March 29, 2011
Steampower + Armor = Enemies Destruction
Armed with the latest technological weapons from Cynar's master war mechanics, the Firefly is a deadly adversary.
Light warjacks are fast and powerful. They are equally dangerous to the infantry and warjacks of Cynar's foes.
This is one of the new plastic Warmachine light warjacks I painted for Tom's Cygnar Army.
Labels:
Privateer Press,
Robots,
Steam Punk,
Warmachine,
Warmachine Cygnar
Monday, March 28, 2011
Sailor Beware-Here There Be A Monster
Hump after sinuous hump marks the passage of this Sea Serpent as she heads out to the open ocean and back into myth and legend.
I painted this metal Sea Monster figure in the mid 1990's. I think the casting was made in the 1970's, but I do not remember the manufacturer.
Sunday, March 27, 2011
1st Marines Island Hopping WIP
Saturday, March 26, 2011
Vertically Challenged Pirates
Friday, March 25, 2011
Going Clubing-Saxon Style
The men of a Saxon Fyrd were expected to supply their own equipment when called to do battle by their local lord. This warriors equipment is nothing more than his day to day clothing, a large shield and his club. The blood and gore on the latter would imply he knows how to use it to good effect.
This guy was one of my very first attempts at 25mm metal figures. I painted him as one of a group of figures for my Grandmother, Dec. 24, 1976. I used Testors oil based paints,hence the high gloss look. The pieces were all Minifigs as those were the only 25mm metal figures sold in the area back then.
Tuesday, March 22, 2011
Mystery of the Dragon Bones-Turn Eight, End Game
Monday, March 21, 2011
Mystery of the Dragon Bones-Turn Seven, Decisions, Decisions...Shoot
Amid the carnage of the barracks roof Captain Reidhammer has finally defeated Andrean but at a cost, he is virtually out on his feet from his wounds (Captain Reidhammer barely won and finished the combat with only one point left). After a quick meeting of the minds, the major decides to pull out and inform HQ of the situation. With only himself and one unwounded man left(Underlong mistakenly reported that Smithers was taken by the PRAM), the major felt he had no other option. Underlong will assist the seriously wounded captain as they bug out, leaving only the major to protect the three of them.
Sgt Smithers can't believe his good luck as the beasty passes within inches but takes no notice. Not willing to risk his good fortune he decides to wait and see what happens next. (Being panicked probably saved the sgt. as he was unable to fire on the beast. This was the PRAM controlled by Sam Shove and without his direction it moved randomly if not attacked.)
The truth is out, Ivan is a NKVD officer sent to gain the secrets of Dragon Bones. A round of heated negotiations (and some serious threats) between Ivan and the Dragon Lady result in a mutual joining of forces. Sam is awakened, with a serious headache, his loyalty to the Dragon Lady puts thoughts of revenge to the back of his mind-for now.
Time to leave, Sam takes the lead, Ivan delays a little before he leaves the lab. Throughout he keeps an eye on his new "friends" and a hand on his pistol.
After a brutal fight, the gas blinded Igor is finally put OOA by a vicious blow to the head.
Roon finds the controls and leads the T.Rex as gentle as a lamb. Unfortunately all Dragon Bones are not as friendly as the charging brontosaurus demonstrates! The elite air troopers do not panic and open up with every weapon they have. (The Germans luck returned at the right time. Roon scored a critical success on his roll and not only found the PRAM control but was also able to get them to work. Vs the brontosaurs, that ended up short on its charge, every shot and grenade hit. Too bad I was looking forward to some bone on bone action between the two monsters.)
Sunday, March 20, 2011
Saturday, March 19, 2011
Mystery of the Dragon Bones-Turn Six, Danger in Every Corner
Leaving Zola with orders to lay down suppressing fire in the direction of the barn (Being engulfed in tear gas, this was easier said than done. Zola tried his best firing blind, but succeeded in missing everything even the massive Dragon Bones), The Colonel General decides to discuss their next plans with the Dragon Lady, he is also confused as to where his manservant has disappeared to.
First bullets and now this, Sgt. Smithers is not having a good day. (At least his luck held and the PRAM was distracted by the body of the dead soldier)
Friday, March 18, 2011
Mystery of the Dragon Bones-Turn Five.2 Flying Hot Lead
Heimlick charges into the tear gas and is surprised by the strength of Igor. The advantage of the gas helps, but after the first round of combat they are both lightly wounded. Perhaps Heimlick should have shot Igor instead.
After gassing the HMG, Spritzer and Underoffizier Lutzer open fire on the marine gunner.
Out of the range of the gas grenade, the Colonel General fires his revolver and hits Underoffizier Lutzer with a light flesh wound. The underoffizier laughs off the wound as he continues to fire his SMG at the Zola on the HMG. (Even with firing two full bursts, every shot missed-as the turn progressed the luck of the Germans failed badly.)
It never pays to forget an enemy with a LMG. From his post on the Mon Cheri's 08/15 LMG, Montinqua has a clear view of the air troopers firing on the HMG and outlined by the burning PRAM. He lets loose with a long raking bust at the two intruders. (This is the view from the Mon Cheri)
In mid laugh, Lutzer is cut down by the 08/15's hot lead.
Mean while Roon is still trying to find something of value on the PRAM. Perhaps he is looking in the wrong spot? (Throughout the entire turn the Imperial Air Troops failed every important die roll, shooting, intelligence, luck, hand to hand etc.)
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